CS2

CS2 Config Generator / Editor

Structured editing, raw cfg sync, validation, diff, presets, and clean export.

Crosshair

46 commands in the current view.

Crosshair Preview

Tracking 2 crosshair variables

cvar

Draws a black outline around the crosshair for better visibility

Default: true
cvar

If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]

Default: 1
cvar

If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]

Default: 0
cvar

If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]

Default: 1
cvar

If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)

Default: 3
cvar

0: off, 1: on

Default: 1
cvar

Set how thick you want your crosshair outline to draw (0-3)

Default: 1
cvar

Default: true
cvar

Default: true
cvar

If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)

Default: 1
cvar

T style crosshair

Default: false
cvar

Default: 200
cvar

Set crosshair color as defined in game_options.consoles.txt

Default: 5
cvar

Default: 0
cvar

Default: 255
cvar

Default: 0
cvar

Default: false
cvarchanged

Default: -2.200000047683716
cvar

If set to 1, the gap will update dynamically based on which weapon is currently equipped

Default: true
cvarchanged

Default: 3.900000095367432
cvar

0 = DEFAULT (DISABLED), 1 = DEFAULT STATIC (DISABLED), 2 = DEFAULT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (DISABLED) (accurate recoil/spread feedback), 4 = DEFAULT STATIC, 5 = LEGACY (fake recoil - inaccurate feedback)

Default: 2
cvar

Default: 0.6000000238418579
cvar

Default: true
cvar

For drawing only the crosshair and death notices (used for moviemaking)

Default: false
cvar

For crosshair style 1: How big to make the gap between the pips in the fixed crosshair

Default: 3
cvar

Is the grenade crosshair enabled

Default: true
cvar

Is the grenade crosshair enabled

Default: true
cvar

Is the grenade crosshair enabled

Default: true
cvar

Is the grenade crosshair enabled

Default: true
cvar

Keep the user's crosshair when the grenade crosshair is enabled

Default: true
cvar

Is the grenade crosshair enabled

Default: true
cvar

How long should the pin be pulled for before showing the grenade crosshair

Default: 2
cvar

How long should the pin be pulled for before showing the grenade crosshair

Default: 2
cvar

How long should the pin be pulled for before showing the grenade crosshair

Default: 2
cvar

How long should the pin be pulled for before showing the grenade crosshair

Default: 2
cvar

How long should the pin be pulled for before showing the grenade crosshair

Default: 2
cvar

Should the scope dot match the user's crosshair color

Default: false
cvar

Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots.

Default: 2
cvar

Distance from the crosshair over which the ping is completely invisible

Default: 60
cvar

Distance from the crosshair over which the ping fades

Default: 300
cvar

The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: off

Default: 0.5
cvarcheat

bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle

Default: 0
cvarcheat

Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair

Default: 0
command

Apply a crosshair code to the current crosshair settings.

Default: none
commandcheat

Remove the decals from the entity under the crosshair.

Default: none
commandcheat

Create a connection between the selected area and the area pointed at by the crosshair.

Default: none