Crosshair
46 commands in the current view.
Crosshair Preview
Tracking 2 crosshair variables
Draws a black outline around the crosshair for better visibility
If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
0: off, 1: on
Set how thick you want your crosshair outline to draw (0-3)
If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
T style crosshair
Set crosshair color as defined in game_options.consoles.txt
If set to 1, the gap will update dynamically based on which weapon is currently equipped
0 = DEFAULT (DISABLED), 1 = DEFAULT STATIC (DISABLED), 2 = DEFAULT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (DISABLED) (accurate recoil/spread feedback), 4 = DEFAULT STATIC, 5 = LEGACY (fake recoil - inaccurate feedback)
For drawing only the crosshair and death notices (used for moviemaking)
For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
Is the grenade crosshair enabled
Is the grenade crosshair enabled
Is the grenade crosshair enabled
Is the grenade crosshair enabled
Keep the user's crosshair when the grenade crosshair is enabled
Is the grenade crosshair enabled
How long should the pin be pulled for before showing the grenade crosshair
How long should the pin be pulled for before showing the grenade crosshair
How long should the pin be pulled for before showing the grenade crosshair
How long should the pin be pulled for before showing the grenade crosshair
How long should the pin be pulled for before showing the grenade crosshair
Should the scope dot match the user's crosshair color
Control the crosshair shown when observing a bot. 0: Show player crosshair. 1: Show player crosshair only when bot can be taken over, otherwise show default.. 2: Always show default crosshair for bots.
Distance from the crosshair over which the ping is completely invisible
Distance from the crosshair over which the ping fades
The amount to fade teamid when near the crosshair. Range is 0.0-1.0. 0: off
bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512=vehicle crosshair, 1024=in vehicle
Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
Apply a crosshair code to the current crosshair settings.
Remove the decals from the entity under the crosshair.
Create a connection between the selected area and the area pointed at by the crosshair.